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Next I'll touch on the blade and soul pvp system a bit

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Next I'll touch on the blade and soul pvp system a bit

I just got in the game and this is my first experience with it so far. I was not in any of the previous beta events. That being said, we'll start at the graphics and make headway from there.

As far as graphics and optimization go, I'm quite pleased. So far the blade and soul gold game runs much better than the game I used to play, Tera. I'm, for the most part, getting 30-50+ FPS on a 3.6 ghz quad core AMD FX 4100, 8 gigs of Corsair 1866 mhz ram and an nVidia GTX 750. There are a few times to where the frame rate dips down below 20 but it's few and far between. When it does happen, simply tweaking the graphics fixes it for the most part. The game itself is beautiful and I love the music as well. I've always enjoyed eastern music and this game is no exception. The voice acting however, is utterly abysmal. The voices just don't seem to fit their character for the most part in some instances. A prime example was a Gon in the main questline that had a rather high pitched voice for what I was expecting. He didn't sound much like a giant as I would have expected, with a deep, booming voice but like your average joe. This misconception of what Gon sound like that is probably just something of my own making.

Moving along to the combat, I rather enjoy it. To be fair though, this game, in my opinion, is not a true action combat game. That is one area in which I feel Tera does actually beat it. This game is a fancy dressed up tab target game. The dodge and evade stat clearly show that it's a tab target behind the hood. It's closest competition is probably Skyforge. The game in essence, isn't a true action combat game like Dark Souls or Tera but rather a weird amalgamation of the two. That's not to say it's a bad game. I love the fact that combat is very, very fast paced. You can kill and be killed incredibly swiftly and the lack of any sort of radar-like minimap means that your awareness comes from your own skills rather than just glancing up at map every few seconds. If there is an option to show enemies on the map, I must've missed it. The reason I say it's not a "true" action based combat game is simply because of the fact that your skills can't necessarily miss in essence. In Tera, if a person is not in range of your swing, it does not hit. It's the same way with mobs. There are several instances to where mobs in this game can hit you even when you're clearly out of range of their strike. This isn't necessarily a bad thing bladeandsoulgolds.net as I've said, but does kind of make it limited as to what you can do. The good part is that, unlike Skyforge, BnS does this system much, much better. You have skills that have i-frames as well as skills for mobility among other things. That makes it fun and makes the system very enjoyable to play.

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