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I just got in the game and this is my first experience with it so far. I was not in any of the previous beta events. That being said, we'll start at the graphics and make headway from there.
As far as graphics and optimization go, I'm quite pleased. So far the blade and soul gold game runs much better than the game I used to play, Tera. I'm, for the most part, getting 30-50+ FPS on a 3.6 ghz quad core AMD FX 4100, 8 gigs of Corsair 1866 mhz ram and an nVidia GTX 750. There are a few times to where the frame rate dips down below 20 but it's few and far between. When it does happen, simply tweaking the graphics fixes it for the most part. The game itself is beautiful and I love the music as well. I've always enjoyed eastern music and this game is no exception. The voice acting however, is utterly abysmal. The voices just don't seem to fit their character for the most part in some instances. A prime example was a Gon in the main questline that had a rather high pitched voice for what I was expecting. He didn't sound much like a giant as I would have expected, with a deep, booming voice but like your average joe. This misconception of what Gon sound like that is probably just something of my own making.
Moving along to the combat, I rather enjoy it. To be fair though, this game, in my opinion, is not a true action combat game. That is one area in which I feel Tera does actually beat it. This game is a fancy dressed up tab target game. The dodge and evade stat clearly show that it's a tab target behind the hood. It's closest competition is probably Skyforge. The game in essence, isn't a true action combat game like Dark Souls or Tera but rather a weird amalgamation of the two. That's not to say it's a bad game. I love the fact that combat is very, very fast paced. You can kill and be killed incredibly swiftly and the lack of any sort of radar-like minimap means that your awareness comes from your own skills rather than just glancing up at map every few seconds. If there is an option to show enemies on the map, I must've missed it. The reason I say it's not a "true" action based combat game is simply because of the fact that your skills can't necessarily miss in essence. In Tera, if a person is not in range of your swing, it does not hit. It's the same way with mobs. There are several instances to where mobs in this game can hit you even when you're clearly out of range of their strike. This isn't necessarily a bad thing bladeandsoulgolds.net as I've said, but does kind of make it limited as to what you can do. The good part is that, unlike Skyforge, BnS does this system much, much better. You have skills that have i-frames as well as skills for mobility among other things. That makes it fun and makes the system very enjoyable to play.
I enjoyed playing ~12 hours (estimate, probably low - reached level 20) during the recent beta. I feel good about my pack purchase and look forward to playing the game at launch. The game looks great, and I enjoy the complex combat.
That said, I wanted to provide some feedback from the perspective of someone not deeply steeped in MMOs. I played a little bit of City of Heroes back in the day, and ~60 levels in WOW. Coming to this game turned out to be more confusing than I expected. Not to PLAY, mind you - that was fine. In fact, my feedback to the in game surveys was "too easy" for the PVE portions. But to actually understand what was going on? Here are a few examples of questions I asked myself:
The Economy
Just how many currencies are there in this game? And how the heck do they interact? Blade And Soul Gold-Silver-Copper was fine, of course. (But strangely useless - see below) NCoins were pretty clear. But then we had Red Beans, Hongmoon Coins and Premium Points. That was less clear and required tracking down things to read and watch online.
Since I can't call the client up at the moment (Beta weekend is over), I may make mistakes in terminology here. There are what I thought of as pseudo-currencies - valor stones (of various types), Tokens (which you use in combination with other items to make Hongmoon Coins?), and I think a few other things which had no use in and of themselves, but were only used to exchange for other items. So they're pseudo-currencies.
To make matters more confusing, these are used blade and soul gold in entirely different locations for different purposes. A few highlights:
I care less about the confusion (though it matters) than the fun. It was not fun to be unable to purchase even a single sticky bun, soup, or healing potion (wrong term, I know) until I had over 5 silver at something like level 10. It would have taken my whole bankroll. Yes, healing wasn't an issue so I didn't need to buy any, but it felt ridiculous that stores were utterly useless.
In general, finding so many things I couldn't buy was just bewildering at first. I need Five THOUSAND red beans to bladeandsoulgolds.net buy "something!?" I don't have ANY. I don't even know how you get them! Why is this store even in the early level area? (Yes, I figured it out over time, but the amount of reading/watching to figure all this out amounted to almost as many hours as I spent playing.
blade and soul gold Strike from the shadows in this week��s class overview.
In our ongoing series we focus every other week on a Blade & Soul class. This week the Assassin has emerged to stand revealed in our overview.
Check out our updated class page on the Assassin, where we��ve added some wallpapers, bladeandsoulgolds.net a class introductory video, and a page from the Hongmoon Secret Tome. You��ll want to join us on the official Blade & Soul Twitch channel December 3 at 10am PST to watch us play the Assassin, and also be sure to check out Twitch streamer MrHappy1227 on December 2 at 9am PST as he shows off his own take on the class.
The Assassin Overview
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The Assassin is a complex class that excels when they have the freedom and time to set up their attack, and can be defined by their strategic approach to combat.
Calculating and precise, Assassins need to be in the right position and have the right skill chains set up in order to ensure their opponent doesn��t have the ability to respond to the Assassin��s lightning-quick attacks. Unlike other classes that can get away with fumbling through some clumsy skill applications and still do some damage, the Assassin��s movements and skills are fluid��as sharp as the dagger they wield��and can seamlessly move from attack to attack.
Assassins are masters of confusion and disorientation. Their typical opening move leaves their targets clutching their heads in bewilderment, as they��re inexplicably struck by an invisible force. If they��re alive long enough to regain their wits, it means the Assassin has graciously decided to hold off on their devastating follow-through, and chances are they��ve already disappeared again.
Similar to a Blade Master, Assassin skill availability is dependent on their stance: Stealth stance keeps the Assassin hidden from view, allowing them to deal massive amounts of damage on the unsuspecting. Decoy Stance provides a versatile toolkit for the Assassin, including bombs and other abilities that stun, daze and knock down, as well as their Counter: a visually striking ability that prevents damage and puts them back into Stealth Mode.
The Assassin in Play
The Assassin focuses on dealing two types of damage: Lightning and Void. Not all skills will have an associated elemental damage, but those that do will have their damage increased with the selection of the right items; building a focus around these damage types is advantageous in the long run, especially as you get to the end-game dungeons.
For party play, the Assassin takes on the role of a strong damage dealer, able to easily handle the weaker one-off enemies, or work in concert with the Kung Fu Master or Blade Master to whittle down a Boss Monster��s health. The Assassin must be careful to manage their threat, as attracting the attention (and damage) of enemies can leave the Assassin struggling to remain alive, and greatly reduce their effectiveness.
Meanwhile, Highsnobiety reported that a new trailer for ��FIFA 16�� will be (go to www.afifacoin.com) coming soon to coincide with the start of the 2015-16 Premier League season. The outlet also confirmed that the upcoming game will deliver and update on the FUT concept through the FUT 16 Draft, which would allow gamers to stack their teams by choosing one of five players in each position from the Ultimate Team database. The Virtual Pro has become a huge part of FIFA, particularly in the Be A Pro game mode and more-so in Online Clubs, which is one of the best features in the game. However, we saw the Virtual Pro��s axed from standard Career Modes and we also had to create two- one for online and one for offline.
Now this of course made me change up my tactics to try and hold them off and even though they continually pressed I managed to hold on for a 0-0 draw, and they were sadly eliminated. It was scrappy, messy, head tennis at times but it was different, and thus refreshing compared to the AI norms we've become so accustomed to over the last few years. I also saw it working in reverse too. Your first squad in FIFA 16 Ultimate Team is not going to be full of all-star quality players, so in order to compensate for that, build a team that's well connected so you can at least get some cohesion and unity from them. The whole can be greater than the sum of its parts thanks to chemistry. You'll notice that teams with low (go to موقع كوينز رخيص) chemistry will see players out of position, misplacing passes and making errors far more frequently than high-chemistry outfits.
We already know that women's teams will be playable for the first time ever, but in terms of actual in-game play, the biggest differences are as follows: One of the biggest gripes any avid FIFA 16 fan will have had from playing the game is the astonishing consistency with which defenders fail to defend in a manner befitting that of a human. Preferring to lie on the ground or revert to their original crab forms and move sideways in order to allow Ronaldo or Gareth Bale run through on goal again, tweaks in tackling are set to make much of your anger disappear. FIFA 16 is quite hot among all around the world. According to the latest news from FIFA official site, FIFA 16 will be released soon. Now, this article is to introduce a new feature in FIFA 16, which is advanced than FIFA 15.
Fifa 16 will feature the women��s national squads of Australia, Brazil, Canada, China, England, France, Germany, Italy, Mexico, Spain, Sweden, and the United States of America. The women��s teams will represent their respective federations in several FIFA 16 game modes including Kick Off, an offline tournament, as well as Online Friendly Matches. "First, I fake to the left or right with my leg, then in the direction where the defender is standing," Messi told EA Sports. "I always try to wrong-foot him, so I can have a better chance of gaining the advantage."
Patrick Roberts falls into the Joe Gomez category of young players you��re going to hear a lot about over the coming years. The ex-Fulham youngster only made 19 league appearances for the Cottagers before being snapped up by Manchester City, a team on the lookout for fresh homegrown talent. The 18-year-old��s fee could rise up to ��11 million; a huge sum for any Championship player, let alone for a teenager without real pedigree even if he has shown class. Roberts found himself with a 67-rating on FIFA 16, but after his big move, expect him to tip the 70 mark and possibly even leap ahead of some established Premier League players without even stepping foot into the top flight with his new club.
EA Sports has finally delivered some of the most expected features which world wide fans were demanding desperately. FIFA 16 comes with some innovations and improvement in Career Mode which includes New Pre-season Tournaments, New Player Training, Updated Global Transfer Network, New Club Transfer Budgets, New Story of the Season. So lets discuss them one by one. The new title will also welcome Norwich City, Watford and Bournemouth to the Premier League by including their home grounds in impressive detail. Simon Humber, Creative Director of the FIFA series and a huge Pompey supporter, died earlier this year after a fight with cancer.